![]() On top of these enemy types, the final round of Survival mode culminates in a boss fight. Scrakes, on the other hand, are faster, more powerful enemies who will often charge at you to render those less spatially aware completely cornered and vulnerable. Sirens, for example, are banshee-esque creatures whose screams causes area of effect damage that ignores your armor defense and neutralizes any explosives. These horrifically ugly abominations come in all shapes and sizes, and their aesthetic variety is accompanied with different forms of attack too. The real stars of the show, however, are the Zeds. With six uniquely equipped players, Killing Floor 2 can often feel less like a wave-based arena and more like an intensive, highly cooperative raid that you’d normally expect to encounter in an MMORPG. This seemingly small change makes a big difference to the dynamics of the action, especially considering that the diversity of perks, guns, cosmetic items and skills, can make for a brilliantly diverse cast of allies to fight alongside with. What’s also commendable is that Tripwire Interactive didn’t play it safe by conforming to the typical four player limit in the game’s centerpiece online co-op Survival mode, but instead upped the player count to six. This sheer freneticism is what makes Killing Floor 2 ultimately stand out among its peers, as we haven’t had a zombie game this fast-paced or intense since Left 4 Dead 2. They come hard and fast, giving you little room to breathe – let alone upgrade your weapons at the shop or fix up any entry points – during the 60-second breaks between each round. It’s a good thing these weapons are effective, as the zombie hordes of Killing Floor 2 are unforgiving in their strength, speed and numbers. This extends to the melee combat, too, which offers an equally viable and enjoyable means of defense, especially as these weapons are the best way to dismember the zeds, who boast several points of articulation which you can exploit for maximum carnage. Every weapon packs its own unique punch, and all feel gratifying to use thanks to the tight gunplay, including the more experimental types such as the brutal Eviscerator or the powerful Microwave Gun. Killing Floor 2 takes the well-worn blueprint of the zombie wave defense mode, first popularized by Call of Duty: World at War nearly a decade ago, and gives it a much needed adrenaline boost, even if it doesn’t radically change the formula in the process.Īs a first-person shooter, Killing Floor 2 is at the top of its game. ![]() Then I found myself playing Killing Floor 2, backed into a corner with only a nearly empty shotgun for defense, helplessly hip-firing as dozens upon dozens of infected enemies charged towards me. I’d become so desensitised to their moans and groans, that they were more likely to elicit a yawn from me rather than a gasp. Platform: PlayStation 4 (Version reviewed), PCĪfter years of consuming dozens upon dozens of zombie movies, tv shows, games and books, I didn’t think the brain-eating undead could scare me anymore. ![]() ![]() By Alex Avard 6 years ago As an uncompromising take on a tired genre, Killing Floor 2 is the best kind of messy. ![]()
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